TRADITIONAL GAMES FOR EARLY CHILDREN
Abstract
This study aims to develop a product in the form of a basic motion learning model based on traditional games for early childhood. This type of research is development, using Research and Development from Borg and Gall which consists of ten steps. These steps are (1) Research and Information collecting (2) Planning, compiling a research plan, which is motivated by an analysis of the needs of a traditional game-based basic motion learning model that does not conventionally dance, (3) Development of the preliminary From Of Product , carried out with material preparation, drafts and validated by experts, (4) Preliminary Field testing, the initial stage trials were carried out on 20 subjects. (5) Main product revision, first the preparation of the game from the level of difficulty, secondly optimization of execution time and safety, third the number of basic movements to 58 movements and 20 games that can be performed by children (6) Play field testing, carried out on 60 subjects (7) Operational product revision, based on suggestions and input on the main test results (8) Operational field testing, testing the effectiveness of the main product is done on 80 people (9) Final product revision. Data were collected through documentation, observation, interviews and basic motion tests. Data analysis was carried out descriptively, qualitatively and quantitatively. The results of the study were in the form of a manual for basic motion based on traditional games. The results of the research prove that: 1) the development of basic motion learning models based on traditional games for early childhood has been declared valid by motor learning experts, physical activity experts and early childhood education practitioners, 2) the basic motion learning model based on traditional games is proven to be 86%. improve basic mobility and build self-confidence and courage.
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