MULTIMEDIA FOR COURSE BASKETBALL WORKING EXPERTISE
This study aims to develop learning media by using multimedia in basic basketball skills courses so that helping physical education students in the learning process can achieve competence. The method used is research and development. Respondents in the study were students in the physical and health education study program at the Faculty of Teacher Training and Education Universitas Sriwijaya. The instrument obtained through testing was classified into 2, namely qualitative data and quantitative data. Qualitative data in the form of suggestions put forward by media experts, material experts, and linguists as well as students are collected and described to improve this learning multimedia product. The results of the study on small-scale trials obtained a percentage of 68.75 which is the average yield of 20 respondents who were tested included in the category of "quite decent". The results of a large-scale multimedia development trial in the basketball game working course obtained a percentage of 83.43 which is the average yield of 55 respondents who were tested included in the category of "feasible" to be used as multimedia. The findings in this study are multimedia that can be used by students for learning basketball. The implication of this study is that multimedia learning models can be applied to basketball learning.
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