Whatsapp Resmi Dewa16 SLOT THAILAND https://dewa16.co.uk/ https://bola16.co.uk/ slo16 slot gacor http://siad.dpmd.gorutkab.go.id/ https://journal.binadarma.ac.id/pages/article/deposit-pulsa-tanpa-potongan/ https://stennisflagflyers.com/ https://nanotechinstitute.org/ slot gacor https://hollyvalance.net/ slot gacor deposit pulsa tanpa potongan slot thailand deposit pulsa tanpa potongan slot gacor hari ini slot pulsa slot pulsa https://dewa16.id/ slot gacor slot16 BOLA16 BOLA16 SLOT16 slot gacor deposit pulsa tanpa potongan https://sertifikasi.upy.ac.id/assets/mgacor/ http://103.141.105.92/ slot gacor slot gacor slot gacor slot dana slot gacor slot gacor slot thailand slot pulsa slot kamboja slot gacor https://sibangkodir.bpsdm.jatimprov.go.id/api/gacor deposit pulsa tanpa potongan slot kamboja https://littlebeedesigns.co.uk/ slot gacor maxwinhttps://siakad.stikeslakipadada.ac.id/sgacor/ https://stikeslakipadada.ac.id/gacor slot gacor slot dana deposit pulsa tanpa potongan slot thailand slot pulsa https://ppsdml.bpsdm.dephub.go.id/rames/toto/ https://kejari-sanggau.kejaksaan.go.id/ramestoto/ http://conference.fkm.unand.ac.id/rames/toto/ slot thailand togel online slot gacor slot gacor deposit pulsa tanpa potongan deposit pulsa tanpa potongan slot thailand slot gacor slot thailand deposit pulsa tanpa potongan

MULTIMEDIA FOR COURSE BASKETBALL WORKING EXPERTISE

  • Giartama Giartama Physical Education, Universitas Sriwijaya, Palembang, South Sumatra, Indonesia
  • Hartati Hartati Physical Education, Universitas Sriwijaya, Palembang, South Sumatra, Indonesia
  • Silvi Aryanti Physical Education, Universitas Sriwijaya, Palembang, South Sumatra, Indonesia
Keywords: development, multimedia, basketball games

Abstract

This study aims to develop learning media by using multimedia in basic basketball skills courses so that helping physical education students in the learning process can achieve competence. The method used is research and development. Respondents in the study were students in the physical and health education study program at the Faculty of Teacher Training and Education Universitas Sriwijaya. The instrument obtained through testing was classified into 2, namely qualitative data and quantitative data. Qualitative data in the form of suggestions put forward by media experts, material experts, and linguists as well as students are collected and described to improve this learning multimedia product. The results of the study on small-scale trials obtained a percentage of 68.75 which is the average yield of 20 respondents who were tested included in the category of "quite decent". The results of a large-scale multimedia development trial in the basketball game working course obtained a percentage of 83.43 which is the average yield of 55 respondents who were tested included in the category of "feasible" to be used as multimedia. The findings in this study are multimedia that can be used by students for learning basketball. The implication of this study is that multimedia learning models can be applied to basketball learning.

References

[1] Aryanti, S., & Victorian, A. R. (2020, March). Development of Physical Test Applications Basketball Sports Model in Regional Student Education and Training Center. In International Conference on Progressive Education (ICOPE 2019) (pp. 176-178). Atlantis Press.

[2] Ayittey, A. (2015). The impact of multimedia instruction in biology on Senior High School Students’ achievement (Doctoral dissertation, University of Cape Coast).

[3] Azimi, K., Ahmadigo, J., & Rastegarpour, H 2015 a survey of the effectiveness of instructional design ADDIE and multimedia on learning key skills of futsal. Journal of Educational and Management Studies, 5 (3), 180-186
[4] Bonsignore, E., Quinn, A. J., Druin, A., & Bederson, B. B 2013 Sharing Stories “in the Wild”: A Mobile Storytelling Case Study Using StoryKit. ACM Transactions on Computer-Human Interaction, 20 (3). http://dx.doi.org/10.1145/2491500.2491506.
[5] Hartati, H., Destriana, D., & Aryanti, S 2016, September Multimedia Development on Sports Health Subject for Third Semester Students of Penjaskes FKIP UNSRI. In Sriwijaya University Learning and Education International Conference. 2 (1) pp. 469-484
[6] Ibrahim, N., & Ahmad, W. F. W 2015 Multimedia Mobile Learning Application for Children's Education: The Development of MFolktales. Asian Social Science, 11 (24), 203
[7] Istiqlal, Muhammad. (2017). Pengembangan Multimedia Interaktif dalam Pembelajaran Matematika. Jurnal Ilmiah Pendidikan Matematika. 2, (1). pp. 43-54
[8] Kittidachanupap, N., Singthongchai, J., Naenudorn, E., Khopolklang, N., & Niwattanakul, S 2012 Development of Animation Media for Learning English Vocabulary for Children. In International Conference on Computer Science and Automation Engineering (CSAE) pp. 341-345 http://dx.doi.org/10.1109/CSAE.2012.6272788
[9] Linda N. Chukwurah, Oliver I. Abbah, Cylia N. Iweama, John E. Ogugua, Jonathan Ameh. (2020). Students' Achievement in Physical and Health Education: Effect of Discussion Teaching Method. International Journal of Human Movement and Sports Sciences, 8(3), 86-90.

[10] Mayer, Richard E 2012 Cognitive Theory of Multimedia Learning. California: University of California.
[11] Rusmiyati, Ida. Nurkamto, Joko & Haryanto, Samsi 2014 Penggunaan Multimedia dalam Pembelajaran Bahasa Sastra Indonesia di SMP Negeri 2 Bawen Kabupaten Semarang. Jurnal Teknologi Pendidikan dan Pembelajaran. 2, (2). pp. 171-184
[12] Um, E., Plass, J. L., Hayward, E. O., & Homer, B. D 2012 Emotional design in multimedia learning. Journal of Educational Psychology, 104, 485–498. http://dx.doi.org/ 10.1037/a0026609
[13] Yegon, K., Ongus, R., & Njuguna, A. (2014). Comparative Study of Challenges Affecting Adoption of E-Learning for Capacity Building in Public Service Sectors of Kenya and South Africa. Computer Science and Information Technology, 2(5), 249-254.
Published
2021-06-13